To finish this course, you need:
1. Produce 1 minute video teaser for your project. Be creative, you may visualize any of your user scenarios. Feel free to select any tools: iPhone camera, Flip or anything that records video. This is also true for post-processing: iMovie, MS Movie Maker or Camtasia work well. When ready, publish it on YouTube or Vimeo without any restrictions and be ready to present it on May, 7 along with your project.
2. Finish your clickable prototype. UI should be ready and polished, while functionality might still be initial. Make a high-quality screenshot of your app to discuss on projector screen.
3. Compose an essay (1-2 A4 pages, up to 3500 characters) about Dan Saffers book or a chapter from it. Relate it to the work done, discuss how it helped you to enrich your understanding of IxD. Deadline for essays is May, 4 at 23:59 to my e-mail.
4. Update your blogs with video, latest screenshots and reflections.
5. Be ready to talk about your teamwork – start from an elevator pitch, then describe it in more detail (see slides about presenting project on previous page). Discussion with take about 20 minutes per team, comments and questions from other team members it are welcomed.
Home task for all groups: validate created personas, scenarios and user-stories and improve them if needed; make a blog post describing apparatus used for validation (either questionnaire, or interviews, etc); finalize your blog posts with personas, scenarios and user-stories you will be using during prototyping we start next class; be ready to present work done in the very beginning the the next class (5 min per team, based on your blog records, you may use data projector or print-outs).
Special home task for new group: familiarize yourself with course schedule, previous student projects and assessment criteria; define your idea and be ready to present it to classmates next time (together with previous part of home task); create a blog and send me a link (make sure you have a first record containing your names); be ready to expand your team with one member.
Get ready to warm-up your brains! Here is a sample quiz with 5 questions to self-test you knowledge of basic principles and definition used in Interaction Design.
The real quiz contains 30 questions (single-choice or multi-choice with up to 4 options, at least 1 option is true) for 45 minutes of solving time.
The real test will happen next Monday, 27.02 starting at 11AM: so you have extra week to perfect your memory and understanding or course materials (and, of course, to read through Dan Saffer’s book).