ICWL 2014 – “Experimental Interaction Design: From Ideas to Paper Prototype Testing”

The accelerating hands-on, full day tutorial provides an overview on practical and fundamental approaches for rapid prototyping and low-fidelity testing of application concepts for web and mobile.

ICWL-GroupPhoto

Venue

ICWL 2014, Tallinn, Estonia; Tallinn University, room M-346 (Mare-building)


 

Tutorial Materials

 


 

The level of the tutorial

Beginning, intermediate

Tutorial duration

1-day tutorial, full-day. Details to be announced later.  

Content

This hands-on tutorial provides

  • an overview of practical approaches for rapid prototyping and
  • testing of low-fidelity application concepts for web and mobile

Learning outcomes

Participants will become familiar with key user-centered interaction design approaches, including:

  1. personas
  2. scenarios
  3. paper prototyping
  4. usability testing of low-fidelity prototypes

Upon completion, participants will be:

  • more acquainted with practical usage of such approaches and
  • more confident in expressing and testing their application ideas

The tutorial is suitable for everyone interested in experimenting with practical low-fidelity prototyping in collaborative and friendly tutorial atmosphere, and getting familiar with the first steps of iterative interaction design process. As this tutorial is aimed for beginner and intermediate level, no specific background is required.

Timetable

Might be subjected to changes. The 6,5 hour tutorial consists of essential lectures accompanied by pragmatic and stirring team exercises:

  • 09:00 – 10:00 Part 1
    • Introduction
    • An Overview of Interaction Design Techniques
  • 10:00 – 12:00 Part 2
    • Personas, scenarios, user stories
    • 10.30-11 Coffee break
    • Team exercises and feedback
  • 12:00 – 15:30 Part 3
    • Paper prototyping
    • 12:30 – 14:00 Lunch
    • Team exercises and feedback
  • 15:30 – 17:30 Part 4
    • Usability testing for paper prototyping
    • 16:00 Coffee break
    • Team exercise
    • Final presentation and feedback

Materials and devices

Connected devices (e.g. laptops or tablets with possibility to connect to local wi-fi) can be useful, but are not necessary. Presenters will provide materials for low fidelity prototyping, e.g. paper, pens, pencils, markers, post-it notes, tapes, scissors, etc.

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